Channels / In-Game

Inside the most attentive medium there is

Gaming audiences are massive, young, and locked-in — and most brands still aren't there. In-game advertising places your brand inside play, natively, without breaking the session.

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Why in-game works when it's done right

Every channel can be wallpaper or a weapon. The difference is creative built for the medium and buying disciplined enough to skip the junk inventory.

Intrinsic placementsBillboards, stadiums, and surfaces inside the game world itself.
Unmatched viewabilityPlayers look at the screen. That's the whole pitch.
Brand-safe by designCurated titles and placements vetted for environment and audience.

In-Game · DigiComet

Formats we run

Built per campaign — these are starting points, not a fixed menu.

INTRINSIC

In-world placements

Ads on virtual billboards, kits, and arenas inside gameplay.

REWARD

Rewarded formats

Value exchange: players opt in, brands get full attention.

INTERSTITIAL

Between-session units

Full-screen moments at natural game breaks.

CUSTOM

Custom integrations

Branded items, events, and experiences in partner titles.

Ready to cut through?

Tell us what you're launching and where attention matters most. We'll come back with a plan, not a pitch deck.

Start a campaign